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The Gnomon Workshop - Comic Book Coloring With Steve Firchow
The Gnomon Workshop - Comic Book Coloring With Steve Firchow
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http://www.thegnomonworkshop.com/dvds/sfi01.html Steve FIRCHOW * Formats: Mac or PC only * DVD-ROM, System Requirements * Digital Download, More Information In this third DVD of a seriessf on comic book illustration techniques, Steve Firchow gives an overview of how to color a comic cover from beginning to end in Adobe Photoshop®. He begins with setting up a piece of black and white line art and describes his process for choosing colors, making rendering decisions and balancing color, light and detail. In addition, he discusses techniques for improving speed and the differences between coloring covers vs. interior comic pages. 3 hours of lecture in QuickTimeTM format (DVD-ROM) Product Code: SFI01 Preparing Black & White Line Art for Color in Photoshop® Establishing a Foundation of Light/dark Values Picking/Establishing a Palette Working with Imported Textures Finishing/Balancing Final Colors and Values 01. Setting up Black + White line art 02. foundation gradients + textures 03. border colors 04. decorative elements / flags / mountains 05. Mountains / buildings / the horse 06. Finishing the horse 07. Starting the figure: Skin tones 08. Rendering the hair / starting the armor 09. Detailing the armor 10. Rendering the cape + swords 11. Rendering the shield / tweaks + cleanup 12. creating depth + separation 13. color + value balance / light bloom 14. RGB/CMYK conversion Click here to view a sample clip from this DVD. Note that while this clip is compressed for the web the actual movie is high quality video. View the thumbnails to the right to see higher resolution stills. Steve Firchow is a 2D and 3D artist with fifteen years of experience in commercial illustration and comic book coloring and five years in console game development. He has collaborated with many premiere artists in the comic industry and has created traditional and digital illustrations for Image Comics, Darkhorse Comics, Mattel, Sega, TSR, Wizards of the Coast, Ace Books and many other advertising and publishing agencies. While continuing as a freelance illustrator he began working full-time in game development in 2002. He worked on Call of Duty: Finest Hour doing mainly texturing and storyboards and is currently the art director on Spark Unlimited's first person shooter, Legendary. Code:
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