Saint
02-11-2007, 18:51
http://img223.imageshack.us/img223/4001/t3405al3.jpg
Learn time-saving rendering techniques and proven workflows to understanding and utilizing materials, lighting, post-processes, and features such as Matcap in ZBrush 3.1. Contains over 3 hours of project-based training covering materials, lighting, and rendering techniques that are currently being used throughout Film and Games. Perfect for artists using ZBrush 3.
Popular highlights include:
Understanding ZBrush's material attributes
Using Doublecolor Shaders
Using Tricolor Shaders
Using Quadcolor Shaders
Shading Effects
Utilizing Shader Channels
Using Matcap Materials
Building Custom Matcap Shaders
ZBrush Light Types
Controlling and Adjusting Shadows
Utilizing Fog for Appeal
Depth Cue for Distance-based Blur
Anti-Aliasing Settings for Render Quality
Saving Rendered Images From ZBrush
Post-render Adjustments for Appeal in ZBrush
Lesson Outline:
1. Introduction and project overview 1:36
2. Sampling and saving colors with the Color Palette 8:14
3. Overview of Flat Color and Fast Shade materials 5:42
4. Understanding the Basic Material (part 1) 5:28
5. Understanding the Basic Material (part 2) 9:12
6. Understanding the Basic Material (part 3) 11:03
7. Understanding the Basic Material (part 4) 9:35
8. Using the DoubleShade Material to mix shader attributes 9:54
9. Creating a realistic skin shader in ZBrush 15:27
10. Copying and pasting shaders into a shading slot 6:12
11. Capturing lighting information from photographs using Matcap materials 8:50
12. Fine-tuning cavity and lighting information of Matcap materials 17:25
13. Utilizing Matcap materials without photographs 7:38
14. Assigning different materials to various subtools 4:12
15. Controlling ZBrush light placement, color, and intensity 10:31
16. Working with ZBrush point lights 12:03
17. Using Glow, Spot, and Radial lights with your ZBrush scene 4:51
18. Using Global Diffuse Maps to add illumination without using lights 8:40
19. Exploring the Shadow attributes of ZBrush’s lights 13:22
20. Adding atmosphere and depth to your renders with Fog and Depth Cue 6:55
21. Using Layers in ZBrush to improve Depth Cue quality 7:35
22. Using the Adjustment tools to color correct rendered images in ZBrush 3:34
23. Using Environmental Reflections in your ZBrush renders 6:44
24. Saving rendered images out of ZBrush 9:04
25. Working and rendering with multi-layered ZBrush documents 14:42
Total Run Time:
3:38:29
http://rapidshare.com/files/66994724/DTM_RZ31.part01.rar
http://rapidshare.com/files/66994726/DTM_RZ31.part02.rar
http://rapidshare.com/files/66952395/DTM_RZ31.part03.rar
http://rapidshare.com/files/66952396/DTM_RZ31.part04.rar
http://rapidshare.com/files/66960431/DTM_RZ31.part05.rar
http://rapidshare.com/files/66960433/DTM_RZ31.part06.rar
http://rapidshare.com/files/66966749/DTM_RZ31.part07.rar
http://rapidshare.com/files/66966750/DTM_RZ31.part08.rar
http://rapidshare.com/files/66976733/DTM_RZ31.part09.rar
http://rapidshare.com/files/66976735/DTM_RZ31.part10.rar
http://rapidshare.com/files/66979141/DTM_RZ31.part11.rar
Learn time-saving rendering techniques and proven workflows to understanding and utilizing materials, lighting, post-processes, and features such as Matcap in ZBrush 3.1. Contains over 3 hours of project-based training covering materials, lighting, and rendering techniques that are currently being used throughout Film and Games. Perfect for artists using ZBrush 3.
Popular highlights include:
Understanding ZBrush's material attributes
Using Doublecolor Shaders
Using Tricolor Shaders
Using Quadcolor Shaders
Shading Effects
Utilizing Shader Channels
Using Matcap Materials
Building Custom Matcap Shaders
ZBrush Light Types
Controlling and Adjusting Shadows
Utilizing Fog for Appeal
Depth Cue for Distance-based Blur
Anti-Aliasing Settings for Render Quality
Saving Rendered Images From ZBrush
Post-render Adjustments for Appeal in ZBrush
Lesson Outline:
1. Introduction and project overview 1:36
2. Sampling and saving colors with the Color Palette 8:14
3. Overview of Flat Color and Fast Shade materials 5:42
4. Understanding the Basic Material (part 1) 5:28
5. Understanding the Basic Material (part 2) 9:12
6. Understanding the Basic Material (part 3) 11:03
7. Understanding the Basic Material (part 4) 9:35
8. Using the DoubleShade Material to mix shader attributes 9:54
9. Creating a realistic skin shader in ZBrush 15:27
10. Copying and pasting shaders into a shading slot 6:12
11. Capturing lighting information from photographs using Matcap materials 8:50
12. Fine-tuning cavity and lighting information of Matcap materials 17:25
13. Utilizing Matcap materials without photographs 7:38
14. Assigning different materials to various subtools 4:12
15. Controlling ZBrush light placement, color, and intensity 10:31
16. Working with ZBrush point lights 12:03
17. Using Glow, Spot, and Radial lights with your ZBrush scene 4:51
18. Using Global Diffuse Maps to add illumination without using lights 8:40
19. Exploring the Shadow attributes of ZBrush’s lights 13:22
20. Adding atmosphere and depth to your renders with Fog and Depth Cue 6:55
21. Using Layers in ZBrush to improve Depth Cue quality 7:35
22. Using the Adjustment tools to color correct rendered images in ZBrush 3:34
23. Using Environmental Reflections in your ZBrush renders 6:44
24. Saving rendered images out of ZBrush 9:04
25. Working and rendering with multi-layered ZBrush documents 14:42
Total Run Time:
3:38:29
http://rapidshare.com/files/66994724/DTM_RZ31.part01.rar
http://rapidshare.com/files/66994726/DTM_RZ31.part02.rar
http://rapidshare.com/files/66952395/DTM_RZ31.part03.rar
http://rapidshare.com/files/66952396/DTM_RZ31.part04.rar
http://rapidshare.com/files/66960431/DTM_RZ31.part05.rar
http://rapidshare.com/files/66960433/DTM_RZ31.part06.rar
http://rapidshare.com/files/66966749/DTM_RZ31.part07.rar
http://rapidshare.com/files/66966750/DTM_RZ31.part08.rar
http://rapidshare.com/files/66976733/DTM_RZ31.part09.rar
http://rapidshare.com/files/66976735/DTM_RZ31.part10.rar
http://rapidshare.com/files/66979141/DTM_RZ31.part11.rar